![]() All in all, the yields seem to be down from X3TC. ![]() (They still show the command "Mine minerals" but action stays "none"). If set to mine minerals without a homebase they will randomly stop doing anything after a while. Mining ships should be homebased to a TL in the sector. This command can now mobile mine Ice too, which I haven't tried yet. For an automated mining operation (Silicon, Ore), ships should be set to "mine minerals" and have some weapons mounted (Basic IRE's are fine). That's a good bit of money but don't expect to become a billionaire from this. Out of one rating 5 Nividium asteroid completely blown up, I must have harvested a total of 5-600 units. After a short while the ship runs out of stuff to collect. "Collect rocks" definitely doesn't work forever like it used to in TC. It looks like several 25MJ shields are now a must -have, which raises the cost per ship considerably. ![]() ![]() Most of my miners came with 1 or 5 MJ shields and after a couple hours mining OOS, I've had to pull almost half of them with significant hull damage - no losses yet but it was close. Most importantly, miners now take damage even when OOS if they don't have very good shielding. OK, I did some more experiments yesterday on mobile mining in AP, some interesting points to note: ![]()
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